#ifndef __SUBSYSTEM_BASE_TERRAIN_H__
#define __SUBSYSTEM_BASE_TERRAIN_H__

#include "Subsystems/SubsystemTerrain.h"
#include <vector>
#include <cstdint>


namespace PocketSurvival
{
    class SubsystemBaseTerrain : public SubsystemTerrain
    {
    public:
        SubsystemBaseTerrain();
        
        virtual void load(const nlohmann::json &json) override;
    };
    
}

#endif
